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A* Pathfinding for Beginners Is this your site?    
Introduction to the A* path finding algorithm.
http://www.policyalmanac.org/games/aStarTutorial.htm

AAAI page on Video Games, Toys, Robotic Pets & Entertainment Is this your site?    
AI Topics provides basic, understandable information and helpful resources concerning artificial intelligence, with an emphasis on material available online.
http://www.aaai.org/AITopics/html/video.html

AI Wisdom Is this your site?    
Contains a comprehensive database of Artificial Intelligence articles specific to games that appeared in game programming books, magazines, conferences, or on the Internet.
http://www.aiwisdom.com

Amit's Thoughts on Path-Finding Is this your site?    
Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.
http://theory.stanford.edu/~amitp/GameProgramming/

Artificial Intelligence (AI) for Computer Games Is this your site?    
Companion site for the book "Artificial Intelligence for Computer Games: An Introduction." Includes bibliography, chapter guide, errata, and relevant links.
http://ai4games.sourceforge.net/

ASCII Robot Soccer Is this your site?    
Unix soccer-like testbed. Source code (C++ with curses and termcap), executable, and screenshots.
http://www.cs.cmu.edu/~trb/soccer/

CGF-AI Links to Game AI and Tactical AI Resources Is this your site?    
A number of annotated links referring to tactical AI (for games, military simulations, or academic applications) and general game AI.
http://www.cgf-ai.com/links.html

Chinook Is this your site?    
Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records.
http://www.cs.ualberta.ca/~chinook/

Command Forces Simulation (CFOR) Is this your site?    
Battlefield command and control testbed and knowledge base. Publications, source code, documentation.
http://ms.ie.org/cfor

Dynamic Stochastic Control - A New Approach To Game Tree Searching Is this your site?    
Robin Upton's Ph.D. Thesis uses this branch of Probability Theory to generalise conspiracy numbers, developing the search method known as PCN*, conspiracy probabilities.
http://www.robinupton.com/research/phd

Excalibur Is this your site?    
Our goal is to develop a generic architecture for autonomously operating agents, like computer-guided characters/mobiles/items, within a complex computer-game environment.
http://www.ai-center.com/projects/excalibur/

Game AI Is this your site?    
Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, some board and card games.
http://www.gameai.com/ai.html

Game Semantics or Linear Logic? Is this your site?    
A discussion of how linear logic relates to computability logic, - the game-sematically introduced logic of computational resources and interactive computation.
http://www.csc.villanova.edu/~japaridz/CL/gsoll.html

GameDev.net -- Artificial Intelligence Is this your site?    
Gamedev.net is the leading resource for game developers, featuring daily news updates, over 1500 featured articles and tutorials, dozens of game development jobs, and the most acti...
http://www.gamedev.net/reference/list.asp?categoryid=18

GAMES Research Group Is this your site?    
The GAMES research group produces high-performance, real-time programs for strategic game-playing. We have branched out into commercial games and applications of our research to in...
http://www.cs.ualberta.ca/~games

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