AI Topics provides basic, understandable information and helpful resources concerning artificial intelligence, with an emphasis on material available online.
http://www.aaai.org/AITopics/html/video.html
Contains a comprehensive database of Artificial Intelligence articles specific to games that appeared in game programming books, magazines, conferences, or on the Internet.
http://www.aiwisdom.com
Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.
http://theory.stanford.edu/~amitp/GameProgramming/
Companion site for the book "Artificial Intelligence for Computer Games: An Introduction." Includes bibliography, chapter guide, errata, and relevant links.
http://ai4games.sourceforge.net/
A number of annotated links referring to tactical AI (for games, military simulations, or academic applications) and general game AI.
http://www.cgf-ai.com/links.html
Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records.
http://www.cs.ualberta.ca/~chinook/
Robin Upton's Ph.D. Thesis uses this branch of Probability Theory to generalise conspiracy numbers, developing the search method known as PCN*, conspiracy probabilities.
http://www.robinupton.com/research/phd
Our goal is to develop a generic architecture for autonomously operating agents, like computer-guided characters/mobiles/items, within a complex computer-game environment.
http://www.ai-center.com/projects/excalibur/
Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, some board and card games.
http://www.gameai.com/ai.html
A discussion of how linear logic relates to computability logic, - the game-sematically introduced logic of computational resources and interactive computation.
http://www.csc.villanova.edu/~japaridz/CL/gsoll.html
Gamedev.net is the leading resource for game developers, featuring daily news updates, over 1500 featured articles and tutorials, dozens of game development jobs, and the most acti...
http://www.gamedev.net/reference/list.asp?categoryid=18
The GAMES research group produces high-performance, real-time programs for strategic game-playing. We have branched out into commercial games and applications of our research to in...
http://www.cs.ualberta.ca/~games
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